P2
Moodboards


Modelling Diary - Corridor Attempt 1
This is my first attempt at modelling a corridor for the game. This version looks a bit basic, like a PS1 game, so I might try and make a bigger, remastered version using the same techniques but more detail



Modelling Diary - Corridor Attempt 2
I made the corridor/model bigger and longer so I can make it closer to the actual concept art, but it still has the PS1 type simple aesthetic and style as it's so cube like. I have no idea if I'm going to/can change this or not as a particular type of style is not requested in the plan.


Modelling Diary - Final Outcome
My longer corridor turned out a lot better than the previous one as I had more room for props and for the character to explore. The reason I went with the very cube like aesthetic in the end is because I wanted my corridor design to focus more on the horror side of the sci-fi/horror specification, I thought that making the surroundings more simple it would give the player less of an idea of what's going on and leave them in the dark, and as a result scared (it is horror after all). This is also why I kept the lighting quite low and made it red, as it helps to add even more atmosphere.



Modelling Diary - Corridor Attempt 1
This is my first attempt at modelling a corridor for the game. This version looks a bit basic, like a PS1 game, so I might try and make a bigger, remastered version using the same techniques but more detail



Modelling Diary - Corridor Attempt 2
I made the corridor/model bigger and longer so I can make it closer to the actual concept art, but it still has the PS1 type simple aesthetic and style as it's so cube like. I have no idea if I'm going to/can change this or not as a particular type of style is not requested in the plan.


Modelling Diary - Final Outcome
My longer corridor turned out a lot better than the previous one as I had more room for props and for the character to explore. The reason I went with the very cube like aesthetic in the end is because I wanted my corridor design to focus more on the horror side of the sci-fi/horror specification, I thought that making the surroundings more simple it would give the player less of an idea of what's going on and leave them in the dark, and as a result scared (it is horror after all). This is also why I kept the lighting quite low and made it red, as it helps to add even more atmosphere.

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